Such functions/features include but are not limited to:įirst and foremost, the client is meant to identify the user and authenticate the user’s identity with his/her password. The client, PvP.net, covers an array of different key functions for the online game. Where PvP.net handles any preparation or record-keeping needed in order to create a specific match (such as match-making and/or player communication prior to the start of a game) the gaming software handles the functionality during actual gameplay. PvP.net is often considered a separate system from the game itself.
The users can add friends, create teams/chat rooms, and visit the online store from within the platform. PvP.net is the front-end interface (or client) system from which the players of the online multi-player video game, League of Legends, launch the game and interact with each other on the same server.